The game now begins inside the Negin Sazan Pishgam Radmehr Atousa vending-machine factory on the Mashhad–Chenaran road, and the world extends ~20 km along the real driving route to Park Mellat and Ferdowsi University. - Factory compound: production hall with assembly line, office, yard, gate and company signs; first mission at its half-price demo machine - Map data merged from four OSM extracts (factory zone, route corridor, region main roads, city zone), clipped to a 15 x 18 km region - City meshes chunked and culled by distance; traffic recycled around the player; minimap and city map drawn from cached tiles + overview - The Robot Market robot no longer walks with the family: it comes out of a machine when they arrive, greets them with expression portraits and goes back inside when they leave - PWA: manifest, icons from the robot avatar, offline service worker generated at build time, install button / iOS steps, update prompt; Vazirmatn font bundled instead of Google Fonts - Real-world mode: safety notice, GPS + compass tracking with accuracy smoothing, 20-40 m arrival radius, speed lock and in-person bonus Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
22 lines
500 B
JSON
22 lines
500 B
JSON
{
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"name": "game",
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"version": "1.0.0",
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"description": "A Persian third-person 3D city game: find Robot Market vending machines across real Mashhad streets",
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"scripts": {
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"dev": "vite --host 0.0.0.0",
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"build": "vite build",
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"preview": "vite preview --host 0.0.0.0"
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},
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"keywords": [],
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"author": "",
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"license": "ISC",
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"type": "module",
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"dependencies": {
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"@fontsource/vazirmatn": "^5.2.5",
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"three": "^0.180.0"
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},
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"devDependencies": {
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"vite": "^6.4.3"
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}
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}
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