- The factory company is now "شرکت روبات مارکت" on signs, dialogue,
briefing, map label, manifest and README
- Real-world mode no longer shows "location not found" for every
problem: it takes a quick coarse Wi-Fi/network fix first, keeps
searching after a GPS timeout, and reports permission denied (1),
location off (2), still searching (3) or a non-HTTPS page separately
- Three GPS test machines at real coordinates beside the factory, only
present in real-world mode; the closest machine within reach is used
and the arrival radius is twice the GPS error (12–40 m)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Gitea runner hung for over 30 minutes on `npm ci` because it cannot
reach registry.npmjs.org. The registry is now configurable through the
NPM_REGISTRY repository variable, passed on to the server's Docker
build, and npm gives up after bounded retries. Jobs also have time
limits (test 15 min, deploy 30 min) so the runner is never held forever.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every push and pull request installs, tests and builds the game. Pushes
to main then ship the sources to the server over SSH and restart the
site with docker compose; the deploy step is skipped until the
DEPLOY_HOST / DEPLOY_SSH_KEY secrets exist. An optional HEALTH_URL is
polled after deploying.
The Gitea server is now the `origin` remote; GitHub remains as `github`.
Gitea ignores .github/workflows while .gitea/workflows exists, so the
GitHub Pages workflow keeps running only on GitHub.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A two-stage image runs the tests and builds the game with Node, then
serves dist/ with Caddy, which obtains and renews Let's Encrypt
certificates for robotmarkets.ir (configurable via SITE_ADDRESS).
HTTPS is required for installing the PWA and for GPS mode.
- Caddyfile: gzip/zstd, long-lived caching for hashed assets, no-cache
for the page, service worker and manifest, SPA fallback, permissions
policy for location and motion sensors
- docker-compose.yml: ports 80/443, persistent certificate volumes
- README: server setup, updates, running behind an existing proxy, and
workarounds when Docker Hub is unreachable from servers in Iran
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Traffic cars picked a random direction even on one-way carriageways,
so some drove head-on in the player's lane and stopped dead in front of
them; every bump also threw the player's car backwards while the
traffic car stayed put, so the player could not get past.
- Map data records one-way roads (oneway tags, motorways, roundabouts)
- Traffic drives with the flow in one of two lanes on one-way roads and
on the right-hand half of two-way roads, spawning only from nearby roads
- Bumps slow the player down instead of reversing them; a traffic car
pressed against for more than 0.8 s pulls away out of sight
- Regression test for traffic direction and lanes; ?debug collision log
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The game now begins inside the Negin Sazan Pishgam Radmehr Atousa
vending-machine factory on the Mashhad–Chenaran road, and the world
extends ~20 km along the real driving route to Park Mellat and
Ferdowsi University.
- Factory compound: production hall with assembly line, office, yard,
gate and company signs; first mission at its half-price demo machine
- Map data merged from four OSM extracts (factory zone, route corridor,
region main roads, city zone), clipped to a 15 x 18 km region
- City meshes chunked and culled by distance; traffic recycled around
the player; minimap and city map drawn from cached tiles + overview
- The Robot Market robot no longer walks with the family: it comes out
of a machine when they arrive, greets them with expression portraits
and goes back inside when they leave
- PWA: manifest, icons from the robot avatar, offline service worker
generated at build time, install button / iOS steps, update prompt;
Vazirmatn font bundled instead of Google Fonts
- Real-world mode: safety notice, GPS + compass tracking with accuracy
smoothing, 20-40 m arrival radius, speed lock and in-person bonus
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Replace the linear forest walk with an open area of real western Mashhad
built from OpenStreetMap data, starting at Park Mellat. A father and child,
guided by the Robot Market robot, find vending machines at a park, school,
universities, a metro station and a mall, on foot or by car.
- Iran province briefing map; only Mashhad is unlocked
- Third-person camera, building collision, arcade car and ambient traffic
- Minimap and full city map with addresses, opening hours and A* routing
- Purchase scoring, missions with cash rewards, ranks and an end screen
- Map data build script (OSM + Natural Earth) and new logic tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>