Traffic cars picked a random direction even on one-way carriageways,
so some drove head-on in the player's lane and stopped dead in front of
them; every bump also threw the player's car backwards while the
traffic car stayed put, so the player could not get past.
- Map data records one-way roads (oneway tags, motorways, roundabouts)
- Traffic drives with the flow in one of two lanes on one-way roads and
on the right-hand half of two-way roads, spawning only from nearby roads
- Bumps slow the player down instead of reversing them; a traffic car
pressed against for more than 0.8 s pulls away out of sight
- Regression test for traffic direction and lanes; ?debug collision log
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>