Phase 5 of turning the game into the company landing page.
- Replace purchase-only missions with a data-driven list of short step
chains (goto, locate on map, inspect, order, buy, buy at N places)
in src/game/missions, with pure progress logic on the game state.
- Six missions, most about machines installed in Park Mellat; add two
sites there (lake and sports fields) and record the product model
installed at every site.
- Inspecting a machine opens a machine card with the installed model,
specs, price, an order request and sales contact.
- The objective chip shows the current step; the missions sheet lists
missions with the current one's steps ticked; a brand-coloured arrow
hovers over the target machine.
- Rewards and banners per finished mission, the next step is spoken.
- Tests for mission data, step logic, text and the machine card.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Phase 1 of turning the game into the company landing page.
- Add src/config/company.js with name, tagline, contact, about and the
product line, plus a brand palette built around #00a693 (contrast
checked); placeholders are marked TODO(company).
- Add src/config/assets.js listing every loaded file with its expected
format; placeholders are marked TODO(asset).
- Move all Persian interface text, dialogue, missions and scenery text
into src/i18n/fa.js; components and game code read from it.
- Expose the palette as CSS variables (--color-primary and shades) and
Tailwind colours, and use it for 3D materials and map drawings.
- Fix the arrival line that still called the manager's car a white
pickup.
- Add tests that block hard-coded Persian text and low-contrast colours.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>