Commit Graph
2 Commits
Author SHA1 Message Date
HamedandClaude Opus 5.5 611960511e refactor: remove the motorcycle
Phase 2 of turning the game into the company landing page.

- Delete the Apache motorcycle model, its BIKE handling spec, the
  motorcycle row in the factory yard, rider and lean animation, and its
  prompt and dialogue strings.
- The garage now holds cars only; the oriented-box collision, traffic
  lane checks and other vehicles are unchanged.
- Rework the vehicle tests to cover gaps with a car instead of a bike,
  and add a check that no motorcycle code or text remains.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 08:27:52 +03:30
HamedandClaude Opus 5.5 8dbaf3d97e refactor: centralize brand, company info, assets and Persian strings
Phase 1 of turning the game into the company landing page.

- Add src/config/company.js with name, tagline, contact, about and the
  product line, plus a brand palette built around #00a693 (contrast
  checked); placeholders are marked TODO(company).
- Add src/config/assets.js listing every loaded file with its expected
  format; placeholders are marked TODO(asset).
- Move all Persian interface text, dialogue, missions and scenery text
  into src/i18n/fa.js; components and game code read from it.
- Expose the palette as CSS variables (--color-primary and shades) and
  Tailwind colours, and use it for 3D materials and map drawings.
- Fix the arrival line that still called the manager's car a white
  pickup.
- Add tests that block hard-coded Persian text and low-contrast colours.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 08:13:00 +03:30