Phase 2 of turning the game into the company landing page.
- Delete the Apache motorcycle model, its BIKE handling spec, the
motorcycle row in the factory yard, rider and lean animation, and its
prompt and dialogue strings.
- The garage now holds cars only; the oriented-box collision, traffic
lane checks and other vehicles are unchanged.
- Rework the vehicle tests to cover gaps with a car instead of a bike,
and add a check that no motorcycle code or text remains.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Phase 1 of turning the game into the company landing page.
- Add src/config/company.js with name, tagline, contact, about and the
product line, plus a brand palette built around #00a693 (contrast
checked); placeholders are marked TODO(company).
- Add src/config/assets.js listing every loaded file with its expected
format; placeholders are marked TODO(asset).
- Move all Persian interface text, dialogue, missions and scenery text
into src/i18n/fa.js; components and game code read from it.
- Expose the palette as CSS variables (--color-primary and shades) and
Tailwind colours, and use it for 3D materials and map drawings.
- Fix the arrival line that still called the manager's car a white
pickup.
- Add tests that block hard-coded Persian text and low-contrast colours.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>