6 Commits
Author SHA1 Message Date
Hamed d0da416923 refactor: separate React views, Redux snapshots and Three.js runtime 2026-10-28 12:26:40 +03:30
Hamed 08b6cd464b chore: establish formatting baseline and verification scripts 2026-10-28 12:11:36 +03:30
HamedandClaude Opus 5.5 9b289f76b0 Satellite ground and real building footprints
CI/CD / test (push) Successful in 18s
CI/CD / publish (push) Successful in 22s
CI/CD / deploy (push) Successful in 6s
- The ground is Esri World Imagery: ~1 m/pixel tiles around the city
  zone, the factory and 300 m either side of the drive between them,
  coarser tiles for the whole region. Tiles are hosted with the game
  (public/imagery, scripts/fetch-imagery.mjs), stream in near the camera,
  are cached by the service worker as visited, and replace the drawn
  roads and land areas
- ~141,500 Microsoft building footprints (ODbL) join OSM's ~4,000 in a
  compact delta-encoded file (public/data/buildings.bin, built by
  scripts/build-buildings.mjs). Heights are estimated from footprint
  area and land use, with industrial halls outside the ring road.
  Buildings are built in 500 m blocks as the camera approaches
- Caddy compresses the buildings file and caches map data for a week;
  the build targets ES2022 for top-level await
- Tests for decoding, factory clearance, machine reachability and tile
  placement

Imagery attribution: Esri, Maxar, Earthstar Geographics, and the GIS
User Community. Commercial use requires a suitable Esri licence.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 09:30:02 +03:30
HamedandClaude Opus 5.5 0939dac9cd Start at the factory, add PWA install and GPS real-world mode
The game now begins inside the Negin Sazan Pishgam Radmehr Atousa
vending-machine factory on the Mashhad–Chenaran road, and the world
extends ~20 km along the real driving route to Park Mellat and
Ferdowsi University.

- Factory compound: production hall with assembly line, office, yard,
  gate and company signs; first mission at its half-price demo machine
- Map data merged from four OSM extracts (factory zone, route corridor,
  region main roads, city zone), clipped to a 15 x 18 km region
- City meshes chunked and culled by distance; traffic recycled around
  the player; minimap and city map drawn from cached tiles + overview
- The Robot Market robot no longer walks with the family: it comes out
  of a machine when they arrive, greets them with expression portraits
  and goes back inside when they leave
- PWA: manifest, icons from the robot avatar, offline service worker
  generated at build time, install button / iOS steps, update prompt;
  Vazirmatn font bundled instead of Google Fonts
- Real-world mode: safety notice, GPS + compass tracking with accuracy
  smoothing, 20-40 m arrival radius, speed lock and in-person bonus

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 08:56:06 +03:30
Hamed e2a1b5fba1 update 2026-10-25 12:47:13 +03:30
Hamed f329acc61c update 2026-10-20 13:30:44 +03:30