feat: add drivable black luxury cars, Apache motorcycles and lane splitting
- Park black BMW, Lamborghini, Mazda and Nissan style cars in the factory yard; Mr Mohammadi now arrives in a Bugatti that becomes drivable once parked; the delivery truck is black. - Add six Apache style motorcycles with a rider, lean and their own handling (BIKE spec, 130 km/h). - Let the player take any traffic car; a garage module owns every drivable vehicle and resets them. - Replace the 3.4 m circle test between vehicles with oriented boxes sized from each model, so contact only happens when bodies touch and bikes can filter between cars; traffic only brakes for its own lane. - Add tests for box collisions, bike handling, traffic lane checks and taking traffic cars. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2,6 +2,7 @@ import { addPolygon, resolveCircle } from '../world/collision.js';
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import { createState } from '../economy/gameState.js';
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import { createPayment } from '../economy/payment.js';
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import { createVendingMachine } from '../models/vending.js';
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import { resetGarage } from './garage.js';
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/**
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* Runs the place station operation for this subsystem.
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* @param {*} context - context.
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@@ -78,9 +79,9 @@ export function reset(context) {
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speed: 0,
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gait: 0,
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};
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resetGarage(context);
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context.factory.reset();
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for (const t of context.factory.talks) t.done = false;
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context.car = context.spawnCar();
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context.mode = 'walk';
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// Camera yaw: the camera sits at target + (sin yaw, cos yaw) * distance, so it looks along (-sin, -cos).
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context.cam = {
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