refactor: separate React views, Redux snapshots and Three.js runtime

This commit is contained in:
2026-10-28 12:26:40 +03:30
parent 6bd9b17173
commit d0da416923
77 changed files with 4941 additions and 3723 deletions
+41
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import { useEffect, useRef } from 'react';
import clsx from 'clsx';
/** @typedef {{as?:string, model?:object, children?:import('react').ReactNode, onAction?:function, onClose?:function}} GameNodeProps */
/** Renders an accessible view-model node without exposing the game engine to DOM mutations.
* @param {GameNodeProps} props - Plain presentation properties and callbacks.
* @returns {import('react').ReactElement} Native element.
*/
export function GameNode({ as: Tag = 'div', model = {}, children, onAction, onClose, ...props }) {
const ref = useRef(null);
useEffect(() => {
if (Tag !== 'dialog' || !ref.current) return;
if (model.open && !ref.current.open) ref.current.showModal();
if (!model.open && ref.current.open) ref.current.close();
}, [Tag, model.open]);
const activeClasses = Object.entries(model.classes ?? {})
.filter(([, active]) => active)
.map(([name]) => name);
const selected = model.selected ?? props['aria-selected'];
const hidden = model.hidden ?? props.hidden;
return (
<Tag
{...props}
ref={ref}
hidden={hidden}
disabled={model.disabled ?? props.disabled}
className={clsx(model.className ?? props.className, activeClasses, {
on: model.pressed === true,
})}
style={model.style}
src={model.src ?? props.src}
aria-pressed={model.pressed ?? props['aria-pressed']}
aria-selected={selected}
onClick={onAction}
onCancel={onClose}
onClose={Tag === 'dialog' ? onClose : undefined}
>
{model.text ?? children}
</Tag>
);
}