Satellite ground and real building footprints
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- The ground is Esri World Imagery: ~1 m/pixel tiles around the city
  zone, the factory and 300 m either side of the drive between them,
  coarser tiles for the whole region. Tiles are hosted with the game
  (public/imagery, scripts/fetch-imagery.mjs), stream in near the camera,
  are cached by the service worker as visited, and replace the drawn
  roads and land areas
- ~141,500 Microsoft building footprints (ODbL) join OSM's ~4,000 in a
  compact delta-encoded file (public/data/buildings.bin, built by
  scripts/build-buildings.mjs). Heights are estimated from footprint
  area and land use, with industrial halls outside the ring road.
  Buildings are built in 500 m blocks as the camera approaches
- Caddy compresses the buildings file and caches map data for a week;
  the build targets ES2022 for top-level await
- Tests for decoding, factory clearance, machine reachability and tile
  placement

Imagery attribution: Esri, Maxar, Earthstar Geographics, and the GIS
User Community. Commercial use requires a suitable Esri licence.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-28 09:30:02 +03:30
co-authored by Claude Opus 5.5
parent 5cea802b97
commit 9b289f76b0
1012 changed files with 529 additions and 41 deletions
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