Turn the game into a third-person Mashhad city game
Replace the linear forest walk with an open area of real western Mashhad built from OpenStreetMap data, starting at Park Mellat. A father and child, guided by the Robot Market robot, find vending machines at a park, school, universities, a metro station and a mall, on foot or by car. - Iran province briefing map; only Mashhad is unlocked - Third-person camera, building collision, arcade car and ambient traffic - Minimap and full city map with addresses, opening hours and A* routing - Purchase scoring, missions with cash rewards, ranks and an end screen - Map data build script (OSM + Natural Earth) and new logic tests Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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// Converts raw OpenStreetMap and Natural Earth exports into the compact files in src/data.
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//
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// Usage:
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// node scripts/build-map-data.mjs <city-osm.json> <poi-osm.json> <ne_10m_admin_1_states_provinces.geojson>
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//
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// The OSM files are Overpass API responses (send a User-Agent header):
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// city: [out:json][bbox:36.300,59.512,36.330,59.566];(way["highway"];way["building"];
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// way["leisure"~"park|garden|pitch"];way["landuse"~"grass|forest|park|recreation_ground"];
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// way["natural"~"water|wood"];way["amenity"~"school|university|college"];
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// relation["amenity"="university"];relation["leisure"="park"];node["amenity"="school"];);out geom;
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// poi: nwr["railway"="station"](36.28,59.48,36.36,59.60);nwr["amenity"="university"](...);out center tags;
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// Map data © OpenStreetMap contributors (ODbL). Province outlines: Natural Earth (public domain).
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import {readFileSync, writeFileSync} from 'node:fs';
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import {ORIGIN, toLocal} from '../src/geo.js';
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const [cityPath, poiPath, provincesPath] = process.argv.slice(2);
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if (!cityPath || !poiPath || !provincesPath) {
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console.error('usage: node scripts/build-map-data.mjs <city-osm.json> <poi-osm.json> <provinces.geojson>');
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process.exit(1);
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}
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const BBOX = {minLat: 36.300, maxLat: 36.330, minLon: 59.512, maxLon: 59.566};
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const city = JSON.parse(readFileSync(cityPath, 'utf8')).elements;
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const poi = JSON.parse(readFileSync(poiPath, 'utf8')).elements;
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const r1 = v => Math.round(v * 10) / 10;
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const flat = geometry => geometry.flatMap(({lat, lon}) => {
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const {x, z} = toLocal(lat, lon);
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return [r1(x), r1(z)];
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});
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// Closed OSM rings repeat their first node; the game stores each vertex once.
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const ring = geometry => {
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const pts = flat(geometry);
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if (pts.length > 4 && pts[0] === pts.at(-2) && pts[1] === pts.at(-1)) pts.length -= 2;
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return pts;
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};
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const hash = n => {
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n = (n ^ 61) ^ (n >>> 16);
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n = Math.imul(n, 9);
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n ^= n >>> 4;
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n = Math.imul(n, 0x27d4eb2d);
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return ((n ^ (n >>> 15)) >>> 0) / 4294967296;
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};
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const roadTypes = ['trunk', 'primary', 'secondary', 'tertiary', 'unclassified', 'residential', 'living_street', 'service', 'pedestrian', 'footway', 'cycleway', 'path', 'track', 'steps'];
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const names = [], nameIndex = new Map();
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const nameId = name => {
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if (!name) return -1;
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if (!nameIndex.has(name)) {
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nameIndex.set(name, names.length);
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names.push(name);
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}
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return nameIndex.get(name);
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};
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const roads = [], buildings = [], areas = [], labels = [];
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const areaKinds = ['park', 'grass', 'forest', 'pitch', 'water', 'campus'];
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const areaKind = t => t.leisure === 'park' || t.leisure === 'garden' || t.landuse === 'park' || t.landuse === 'recreation_ground' ? 'park'
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: t.landuse === 'grass' ? 'grass'
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: t.landuse === 'forest' || t.natural === 'wood' ? 'forest'
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: t.leisure === 'pitch' ? 'pitch'
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: t.natural === 'water' ? 'water'
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: ['school', 'university', 'college'].includes(t.amenity) ? 'campus' : null;
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// Joins a relation's outer member ways end to end into closed rings.
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function joinRings(members) {
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const parts = members.filter(m => m.type === 'way' && m.role !== 'inner' && m.geometry?.length > 1).map(m => m.geometry.slice());
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const rings = [], same = (a, b) => a.lat === b.lat && a.lon === b.lon;
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while (parts.length) {
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let current = parts.shift();
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for (let grown = true; grown && !same(current[0], current.at(-1));) {
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grown = false;
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for (let i = 0; i < parts.length; i++) {
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const p = parts[i];
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if (same(current.at(-1), p[0])) current = current.concat(p.slice(1));
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else if (same(current.at(-1), p.at(-1))) current = current.concat(p.slice(0, -1).reverse());
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else continue;
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parts.splice(i, 1);
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grown = true;
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break;
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}
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}
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if (same(current[0], current.at(-1)) && current.length > 3) rings.push(current);
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}
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return rings;
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}
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for (const e of city) {
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const t = e.tags ?? {};
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if (e.type === 'way' && t.highway && roadTypes.includes(t.highway.replace('_link', '')) && e.geometry?.length > 1) {
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roads.push([roadTypes.indexOf(t.highway.replace('_link', '')), nameId(t.name), ...flat(e.geometry)]);
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} else if (e.type === 'way' && t.building && e.geometry?.length > 3) {
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const levels = Number.parseFloat(t['building:levels']), height = Number.parseFloat(t.height);
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const h = Number.isFinite(height) ? height : Number.isFinite(levels) ? levels * 3.2 : (2 + Math.floor(hash(e.id) * 4)) * 3.2;
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buildings.push([r1(Math.min(h, 80)), ...ring(e.geometry)]);
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} else if (e.type === 'way' && areaKind(t) && e.geometry?.length > 3) {
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areas.push([areaKinds.indexOf(areaKind(t)), ...ring(e.geometry)]);
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} else if (e.type === 'relation' && areaKind(t)) {
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for (const r of joinRings(e.members ?? [])) areas.push([areaKinds.indexOf(areaKind(t)), ...ring(r)]);
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}
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if (t.name && (t.amenity === 'school' || t.amenity === 'university' || t.leisure === 'park')) {
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const c = e.type === 'node' ? e : e.bounds ? {lat: (e.bounds.minlat + e.bounds.maxlat) / 2, lon: (e.bounds.minlon + e.bounds.maxlon) / 2} : null;
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if (c) labels.push({name: t.name, kind: t.amenity ?? 'park', ...roundPoint(toLocal(c.lat, c.lon))});
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}
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}
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for (const e of poi) {
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const t = e.tags ?? {}, c = e.center ?? e;
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if (c.lat < BBOX.minLat || c.lat > BBOX.maxLat || c.lon < BBOX.minLon || c.lon > BBOX.maxLon) continue;
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if (t.railway === 'station' || t.shop === 'mall') labels.push({name: t.name, kind: t.railway ? 'metro' : 'mall', ...roundPoint(toLocal(c.lat, c.lon))});
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}
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function roundPoint({x, z}) {
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return {x: r1(x), z: r1(z)};
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}
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// Areas draw largest first, so small pitches and ponds stay visible on top of parks.
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const polygonArea = pts => {
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let a = 0;
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for (let i = 0; i < pts.length; i += 2) {
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const j = (i + 2) % pts.length;
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a += pts[i] * pts[j + 1] - pts[j] * pts[i + 1];
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}
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return Math.abs(a / 2);
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};
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areas.sort((a, b) => polygonArea(b.slice(1)) - polygonArea(a.slice(1)));
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const corner = (lat, lon) => roundPoint(toLocal(lat, lon));
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const min = corner(BBOX.maxLat, BBOX.minLon), max = corner(BBOX.minLat, BBOX.maxLon);
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const city_ = {
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origin: ORIGIN,
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attribution: '© OpenStreetMap contributors',
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bounds: {minX: min.x, minZ: min.z, maxX: max.x, maxZ: max.z},
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roadTypes, areaKinds, names, roads, buildings, areas,
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labels: [...new Map(labels.map(l => [l.name, l])).values()]
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};
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writeFileSync(new URL('../src/data/mellat.json', import.meta.url), JSON.stringify(city_));
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// Douglas–Peucker keeps the province shapes recognisable at a fraction of the size.
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function simplify(points, tolerance) {
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if (points.length < 3) return points;
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const [ax, ay] = points[0], [bx, by] = points.at(-1);
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let index = 0, distance = 0;
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for (let i = 1; i < points.length - 1; i++) {
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const [px, py] = points[i], dx = bx - ax, dy = by - ay, len = Math.hypot(dx, dy);
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// A closed ring starts and ends on the same point, so measure from that point instead.
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const d = len ? Math.abs(dy * px - dx * py + bx * ay - by * ax) / len : Math.hypot(px - ax, py - ay);
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if (d > distance) {
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index = i;
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distance = d;
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}
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}
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if (distance <= tolerance) return [points[0], points.at(-1)];
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return [...simplify(points.slice(0, index + 1), tolerance).slice(0, -1), ...simplify(points.slice(index), tolerance)];
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}
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const provinces = JSON.parse(readFileSync(provincesPath, 'utf8')).features
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.filter(f => f.properties.adm0_a3 === 'IRN')
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.map(f => {
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const polygons = f.geometry.type === 'Polygon' ? [f.geometry.coordinates] : f.geometry.coordinates;
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return {
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id: f.properties.name,
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name: f.properties.name_fa.replace(/^استان\s+/, ''),
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rings: polygons.map(p => simplify(p[0], .02).flatMap(([lon, lat]) => [Math.round(lon * 1000) / 1000, Math.round(lat * 1000) / 1000])).filter(r => r.length >= 8)
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};
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});
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writeFileSync(new URL('../src/data/iran.json', import.meta.url), JSON.stringify({provinces}));
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console.log(`roads ${roads.length}, buildings ${buildings.length}, areas ${areas.length}, labels ${city_.labels.length}, provinces ${provinces.length}`);
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