refactor: centralize brand, company info, assets and Persian strings
Phase 1 of turning the game into the company landing page. - Add src/config/company.js with name, tagline, contact, about and the product line, plus a brand palette built around #00a693 (contrast checked); placeholders are marked TODO(company). - Add src/config/assets.js listing every loaded file with its expected format; placeholders are marked TODO(asset). - Move all Persian interface text, dialogue, missions and scenery text into src/i18n/fa.js; components and game code read from it. - Expose the palette as CSS variables (--color-primary and shades) and Tailwind colours, and use it for 3D materials and map drawings. - Fix the arrival line that still called the manager's car a white pickup. - Add tests that block hard-coded Persian text and low-contrast colours. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,26 +1,27 @@
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import { GameNode } from '@/components/shared/GameNode.jsx';
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import { strings } from '@/i18n/fa.js';
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/** @typedef {{nodes:object,actions:object}} StatusBarProps */
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/** Presents the StatusBar using the current interface snapshot. */
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export function StatusBar({ nodes }) {
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return (
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<GameNode as="div" id="status" model={nodes['status']}>
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<div className="stat">
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<small>{'بودجه'}</small>
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<small>{strings.status.budget}</small>
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<GameNode as="strong" id="balance" model={nodes['balance']}>
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{'۵۰۰'}
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{strings.status.budgetStart}
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</GameNode>
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<span>{'هتومان'}</span>
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<span>{strings.units.hetomanName}</span>
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</div>
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<div className="stat">
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<small>{'ساعت'}</small>
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<small>{strings.status.clock}</small>
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<GameNode as="strong" id="clock" model={nodes['clock']}>
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{'۰۸:۳۰'}
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{strings.status.clockStart}
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</GameNode>
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</div>
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<GameNode as="div" className="stat" id="speed-stat" hidden model={nodes['speed-stat']}>
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<small>{'سرعت'}</small>
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<small>{strings.status.speed}</small>
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<GameNode as="strong" id="speed" model={nodes['speed']}>
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{'۰'}
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{strings.status.speedStart}
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</GameNode>
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<span>{'km/h'}</span>
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</GameNode>
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