Replace child character with Robot Market mascot
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+75
-1
@@ -33,6 +33,80 @@ export function createFamily() {
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bone.mesh.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), delta.normalize());
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}
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// Procedural Robot Market mascot: the child-sized playable companion.
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function makeRobot(z) {
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const scale = .69, root = new THREE.Group(), torso = new THREE.Group();
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root.name = 'robot-market-mascot';
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root.position.z = z;
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group.add(root);
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root.add(torso);
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const teal = new THREE.MeshStandardMaterial({color: '#079f98', metalness: .4, roughness: .28});
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const white = new THREE.MeshStandardMaterial({color: '#edf6f4', metalness: .22, roughness: .32});
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const joint = new THREE.MeshStandardMaterial({color: '#102b30', metalness: .5, roughness: .35});
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const glow = new THREE.MeshStandardMaterial({color: '#c6f7ff', emissive: '#23bcff', emissiveIntensity: 2.5, roughness: .2});
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const visor = new THREE.MeshStandardMaterial({color: '#020d16', metalness: .5, roughness: .16});
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sphere(torso, .25, teal, [0, .76, 0], [1, .65, .75]);
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sphere(torso, .31, white, [0, .97, 0], [1, 1.05, .72]);
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for (const side of [-1, 1]) sphere(torso, .17, teal, [side * .24, 1.03, -.04], [.55, 1, 1]);
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shape(torso, new THREE.CylinderGeometry(.09, .09, .12, 12), joint, [0, 1.27, 0]);
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const head = new THREE.Group();
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head.position.y = 1.61;
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torso.add(head);
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sphere(head, .43, teal, [0, 0, 0], [1.12, .91, .88]);
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sphere(head, .40, white, [0, -.015, .12], [1.12, .86, .77]);
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sphere(head, .35, visor, [0, -.015, .255], [1.13, .83, .48]);
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const eyes = [];
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function arc(parent, radius, thickness, pos, rotation = 0, material = glow) {
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const line = shape(parent, new THREE.TorusGeometry(radius, thickness, 8, 24, Math.PI), material, pos);
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line.rotation.z = rotation;
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return line;
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}
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for (const side of [-1, 1]) {
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eyes.push(arc(head, .065, .016, [side * .16, .025, .423]));
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const ear = shape(head, new THREE.CylinderGeometry(.14, .14, .085, 24), joint, [side * .47, 0, 0]);
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ear.rotation.z = Math.PI / 2;
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const ring = shape(head, new THREE.TorusGeometry(.105, .012, 8, 24), glow, [side * .518, 0, 0]);
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ring.rotation.y = Math.PI / 2;
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sphere(head, .12, teal, [side * .49, 0, 0], [.4, 1, 1]);
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}
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arc(head, .075, .016, [0, -.085, .425], Math.PI);
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sphere(head, .10, teal, [0, .38, 0], [1, .55, 1]);
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shape(head, new THREE.CylinderGeometry(.017, .022, .18, 10), teal, [0, .49, 0]);
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sphere(head, .055, teal, [0, .60, 0]);
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// Draw the chest mark as a texture so it remains attached to the 3D body.
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if (typeof document !== 'undefined') {
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const canvas = document.createElement('canvas');
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canvas.width = 256; canvas.height = 256;
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const c = canvas.getContext('2d');
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if (c) {
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c.strokeStyle = '#102b30'; c.fillStyle = '#102b30';
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c.lineWidth = 12; c.lineJoin = 'round';
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c.beginPath(); c.moveTo(65, 40); c.lineTo(82, 40); c.lineTo(99, 110); c.lineTo(170, 110); c.lineTo(186, 58); c.lineTo(89, 58); c.stroke();
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for (const x of [111, 162]) {c.beginPath(); c.arc(x, 130, 9, 0, Math.PI * 2); c.fill();}
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c.textAlign = 'center'; c.font = 'bold 34px sans-serif';
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c.fillText('ROBOT', 128, 181); c.fillText('MARKET', 128, 218);
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shape(torso, new THREE.PlaneGeometry(.31, .31), new THREE.MeshBasicMaterial({map: new THREE.CanvasTexture(canvas), transparent: true, depthWrite: false}), [0, .99, .224]);
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}
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}
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const legs = [-1, 1].map(side => {
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const hip = new THREE.Group(); hip.position.set(side * .15, .65, 0); root.add(hip);
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sphere(hip, .09, joint, [0, 0, 0]);
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shape(hip, new THREE.CapsuleGeometry(.095, .12, 4, 12), white, [0, -.12, 0]);
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const knee = new THREE.Group(); knee.position.y = -.25; hip.add(knee);
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sphere(knee, .105, teal, [0, 0, .035]);
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shape(knee, new THREE.CapsuleGeometry(.10, .12, 4, 12), white, [0, -.13, 0]);
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const foot = sphere(knee, .13, teal, [0, -.29, .07], [1, .65, 1.6]);
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sphere(knee, .13, joint, [0, -.34, .07], [1.06, .22, 1.65]);
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return {hip, knee, foot};
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});
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const arms = [-1, 1].map(() => ({
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upper: segment(group, null, null, .09, teal),
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lower: segment(group, null, null, .085, white),
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hand: sphere(group, .09, joint, [0, 0, 0], [1, 1.1, 1])
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}));
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return {root, torso, head, legs, arms, scale, z, eyes};
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}
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function makePerson(isChild, z) {
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const scale = isChild ? .69 : 1.05, root = new THREE.Group();
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root.position.z = z;
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@@ -95,7 +169,7 @@ export function createFamily() {
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return {root, torso, head, legs, arms, scale, z, eyes};
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}
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const father = makePerson(false, -.45), child = makePerson(true, .45);
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const father = makePerson(false, -.45), child = makeRobot(.45);
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function update({time, gait, moving, facing, shopping, delivery, finished, watchRabbit, dt = 1 / 60}) {
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