Add interactive picnic journey and synchronize gameplay stages
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-2
@@ -4,7 +4,7 @@ import {createStory,completeChapter,nextChapter,storyReady,routeOffset,discoveri
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import {createState,purchase,readyForPicnic,productByCode} from '../src/game-state.js';
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for(const route of ['sunny'])test(`Complete ${route} story and picnic`,()=>{
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const story=createStory();assert.equal(nextChapter(story,-8),'morning');
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for(const [id,x,choice] of [['morning',-8],['rabbit',-3,'watch'],['bridge',-2],['fish',0],['courage',3],['wind',12],['paper',14,'recover'],['fork',16,route],[route,19]]){
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for(const [id,x,choice] of [['morning',-8],['rabbit',-3,'watch'],['bridge',-2],['fish',0],['camp',3,'ask'],['courage',7],['wind',12],['paper',14,'recover'],['fork',16,route],[route,19]]){
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assert.equal(nextChapter(story,x),id);assert.ok(completeChapter(story,id,choice));assert.equal(completeChapter(story,id,choice),false);
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}
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assert.ok(storyReady(story));assert.equal(nextChapter(story,22),null);assert.ok(discoveries(story).length>=5);
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@@ -21,5 +21,5 @@ test('No early triggers, unknown choices, or leaked reset state',()=>{
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test('Every story action exposes one fixed action instead of choices',async()=>{
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const {chapters}=await import('../src/story.js');
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for(const chapter of Object.values(chapters))assert.equal(chapter.choices,undefined);
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for(const id of ['rabbit','paper','fork','summit']){const s=createStory();assert.equal(completeChapter(s,id,'wrong'),false);assert.ok(completeChapter(s,id,chapters[id].action.value));}
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for(const id of ['rabbit','paper','fork','summit','camp']){const s=createStory();assert.equal(completeChapter(s,id,'wrong'),false);assert.ok(completeChapter(s,id,chapters[id].action.value));}
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});
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